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Close Cities is a relaxing puzzler that will awaken your inner architect

Building cities and conquering kingdoms sounds like quite a daunting task, but what if you could do it relaxingly? Say hello to Close Cities, a calming puzzle game for Android and iOS, designed by indie developer Juanma Altamirano. It’s the perfect title to unleash your inner architect, and the best part is that you don’t even need any background knowledge to succeed.

Close Cities requires minimal effort, for all you need to do is build gorgeous cities in different worlds over time. Each level presents you with an empty map waiting to be filled with roads, buildings, and landmarks. Just tap or drag your fingers to create a bustling metropolis from scratch. A total of 160 distinct levels means you’ll have hours of entertainment before reaching the end. … [MORE]

BEAST: Bio Exo Arena Suit Team is a thrilling 3v3 sci-fi shooter on Apple Arcade

Last month, Apple Arcade revealed a thrilling new title on their platform, BEAST: Bio Exo Arena Suit Team. Developed by Oh BiBi, BEAST takes you on an intergalactic adventure unlike any other, where you can engage in exhilarating 3v3 battles with your buddies. If you have a competitive streak in you, then this online shooter is the best place to show off your skills as you pilot powerful mechanized armour in heated battles.

The game boasts accessible shooting mechanics and dynamic gameplay, making it a perfect blend of excitement and charm. Intuitive controls designed for all ages paired with rewarding combat mean endless hours of excitement in a gaming environment that is as friendly as it is feisty. BEAST’s sci-fi universe isn’t populated by creepy-looking aliens; rather, there’s an adorable roster of quirky animals that are hungry for battle. … [MORE]

Bat to Bed challenges you to ascend to the treetops in this single button retro styled adventure

Are you tired of all the AAA quality, console-like games and want to go back to something more old-school? Bat to Bed emerges as a great option given its retro nature and arcade-y, one-button-styled adventure. Created by Brothers Make Games, the title is just the first instalment of what promises to be an adrenaline-pumping experience where the stakes are high.

The game comes with a simple, yet thrilling challenge – ascend to new heights with just the press of a button. Bat to Bed isn’t your average climb – it’s a test of skill and precision, where every move counts. With expert timing, you’ll have to navigate through a series of obstacles, racing against the clock to reach the summit. But beware – one wrong move and all your efforts will be in vain. … [MORE]

Rise Of The Ronin Review – Long-Term Investment

If someone tells me a game takes several hours to “get good,” my immediate feeling is that I will never play that game. Who has hours to waste waiting for the good part of anything when there are so many other games to play? But my opinion of Rise of the Ronin changed drastically over the course of my 50 hours of playtime–in the first five or 10 hours, I didn’t really like it. By the end, I was planning to dive back in to clear out side quests and replay key moments to see how the story might change. It’s a game that takes its time getting good, but once it finds its footing in samurai-sword duels and character-focused missions, your investment pays off.

The thing that turned the tide for me is the way Rise of the Ronin focuses on telling small, character-driven stories that weave together into a large, history-shaping narrative. The entire game is built on its “Bond” system, where doing side quests big and small builds your relationships with everyone, from the different provinces of Ronin’s massive open-world Japan, to the many characters you meet throughout the course of the game.

Though the Bond system isn’t particularly different from building up faction reputation, liberating map segments, or growing relationship stats with characters like you might see in other games, the focus on investing in all those things and people is illustrative of Team Ninja’s approach to the entire game. Your personal connection to everything in Rise of the Ronin is what makes it work, and the reason it’s worth it to power through its learning curve and less remarkable opening hours.

Continue Reading at GameSpot

Princess Peach Showtime Review – Drama Teacher

Princess Peach, the prototypical video game damsel in distress, has had limited success with her own solo adventures. On the rare occasion that she’s playable, she has typically been a sidekick in a larger adventure, like Super Mario RPG. Though she did land a starring role in Super Princess Peach, the game and its core mechanic—in which her powers were defined by wild mood swings—were a miss. Princess Peach Showtime is the latest attempt to make her own story, with nary a Mario or Luigi in sight, and this time she has come more into her own as an adventurer. More importantly, this solo outing seems primed at introducing new players to a wide variety of game genres. While veteran gamers will likely find the pacing too lethargic, it’s nice that Nintendo is making such a clear overture to welcome new players.

And when I say that there’s no Mario or Luigi, I mean at all. Nintendo’s most iconic characters aren’t even present in the intro, when Peach receives an invitation to come see the Sparkle Theater in a land occupied by Theets, little yellow creatures with bulbous noses. Upon arrival, the theater is taken over by a sorceress named Grape and her Sour Bunch goons, who kick out Peach’s loyal Toad companions, misplacing her crown in the process, and proceed to corrupt all the plays. Peach finds a guardian of the playhouse, a fairy named Stella, who accompanies peach by taking the form of a ribbon in her hair. (When Peach puts her hair up into a ponytail, you know it’s getting serious.) Stella is Peach’s default weapon, letting you use a whip-like motion to magically change objects and enemies in the environment, and it’s also the enabler for Peach’s various transformations.

When Peach steps into a corrupted play, she finds a spark that lets her take on the role of its hero. These are broad archetypes like Swordfighter, Cowgirl, and Detective, and the 10 costume types allow for a broad range of different gameplay types. Once you’ve found your costumes in the first version of a stage, future stages of that type will start you with it already equipped. Each floor has four plays to conquer, after which you’ll fight a boss and gain access to the next floor. It’s all very easily understandable and flows nicely.

Continue Reading at GameSpot